Inherited by femto.MenuState.
Public Member Functions | |
void | preinit () |
preinit is called on the new state, before shutdown is called in the old state. This is only useful when you need to get some information from the old state. | |
void | init () |
init is called when entering a state. Here, you can create objects knowing that the old state has cleaned up after itself. | |
void | update () |
update is called every frame. This is the heartbeat, or "tick", of the game. | |
void | shutdown () |
shutdown is called when leaving a state. This can be used to free up memory by setting variables to null, leaving more memory available for the next state. | |